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@@ -63,6 +63,9 @@ public slots:
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/// Force a render even if a render is already ocurring
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void forceRender();
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+ /// Reset cameras associated with all renderWindowItem
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+ void resetCamera();
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+
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public:
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/// Get underlying RenderWindow
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@@ -89,9 +92,6 @@ public:
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/// Set actice camera
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void setActiveCamera(vtkCamera* newActiveCamera);
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-
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- /// Reset cameras associated with all renderWindowItem
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- void resetCamera();
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/// Return number of underlying renderer
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int rendererCount();
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