/*========================================================================= Library: CTK Copyright (c) 2010 Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.commontk.org/LICENSE Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ /// Qt includes #include #include #include #include /// CTK includes #include "ctkTransferFunction.h" #include "ctkTransferFunctionScene.h" /// STL includes #include //----------------------------------------------------------------------------- class ctkTransferFunctionScenePrivate: public ctkPrivate { CTK_DECLARE_PUBLIC(ctkTransferFunctionScene); public: ctkTransferFunctionScenePrivate(); QRectF OldRect; ctkTransferFunction* TransferFunction; QPainterPath Path; QLinearGradient Gradient; QList Points; qreal WorldRangeX[2]; QVariant WorldRangeY[2]; qreal RangeXDiff; qreal RangeXOffSet; qreal RangeYDiff; qreal RangeYOffSet; QColor VerticalGradientColor; }; ctkTransferFunctionScenePrivate::ctkTransferFunctionScenePrivate() { this->TransferFunction = 0; this->VerticalGradientColor = QColor::fromRgbF(1., 0., 0., 1. ); } //----------------------------------------------------------------------------- ctkTransferFunctionScene::ctkTransferFunctionScene(QObject* parentObject) :QGraphicsScene(parentObject) { CTK_INIT_PRIVATE(ctkTransferFunctionScene); } //----------------------------------------------------------------------------- ctkTransferFunctionScene::ctkTransferFunctionScene( ctkTransferFunction* transferFunction, QObject* parentObject) :QGraphicsScene(parentObject) { CTK_INIT_PRIVATE(ctkTransferFunctionScene); this->setTransferFunction(transferFunction); } //----------------------------------------------------------------------------- ctkTransferFunctionScene::~ctkTransferFunctionScene() { } //----------------------------------------------------------------------------- void ctkTransferFunctionScene::setTransferFunction(ctkTransferFunction* transferFunction) { CTK_D(ctkTransferFunctionScene); if (d->TransferFunction == transferFunction) { return; } d->TransferFunction = transferFunction; connect( d->TransferFunction, SIGNAL(changed()), this, SLOT(onTransferFunctionChanged()), Qt::UniqueConnection); this->update(); } //----------------------------------------------------------------------------- ctkTransferFunction* ctkTransferFunctionScene::transferFunction()const { return ctk_d()->TransferFunction; } //----------------------------------------------------------------------------- void ctkTransferFunctionScene::onTransferFunctionChanged() { CTK_D(ctkTransferFunctionScene); // TODO delete cache here d->Path = QPainterPath(); this->update(); } //----------------------------------------------------------------------------- const QPainterPath& ctkTransferFunctionScene::curve()const { CTK_D(const ctkTransferFunctionScene); if (d->Path.isEmpty())// || this->sceneRect() != d->OldRect) { const_cast(this)->computeCurve(); const_cast(this)->computeGradient(); } return d->Path; } //----------------------------------------------------------------------------- const QList& ctkTransferFunctionScene::points()const { CTK_D(const ctkTransferFunctionScene); if (d->Path.isEmpty())// || this->sceneRect() != d->OldRect) { const_cast(this)->computeCurve(); const_cast(this)->computeGradient(); } return d->Points; } //----------------------------------------------------------------------------- const QGradient& ctkTransferFunctionScene::gradient()const { CTK_D(const ctkTransferFunctionScene); if (d->Path.isEmpty())// || this->sceneRect() != d->OldRect) { const_cast(this)->computeCurve(); const_cast(this)->computeGradient(); } return d->Gradient; } //----------------------------------------------------------------------------- void ctkTransferFunctionScene::computeCurve() { CTK_D(ctkTransferFunctionScene); int count = d->TransferFunction ? d->TransferFunction->count() : 0; if (count <= 0) { return; } qDebug() << "computeCurve" << this->sceneRect(); d->TransferFunction->range(d->WorldRangeX[0], d->WorldRangeX[1]); d->WorldRangeY[0] = this->posY(d->TransferFunction->minValue()); d->WorldRangeY[1] = this->posY(d->TransferFunction->maxValue()); d->RangeXDiff = this->computeRangeXDiff(this->sceneRect(), d->WorldRangeX); d->RangeXOffSet = this->computeRangeXOffset(d->WorldRangeX); d->RangeYDiff = this->computeRangeYDiff(this->sceneRect(), d->WorldRangeY); d->RangeYOffSet = this->computeRangeYOffset(d->WorldRangeY); ctkControlPoint* startCP = d->TransferFunction->controlPoint(0); ctkControlPoint* nextCP = 0; QPointF startPos = this->mapPointToScene(startCP); d->Points.clear(); d->Points << startPos; d->Path = QPainterPath(); d->Path.moveTo(startPos); for(int i = 1; i < count; ++i) { nextCP = d->TransferFunction->controlPoint(i); if (dynamic_cast(startCP)) { QList points = this->nonLinearPoints(startCP, nextCP); int j; for (j = 1; j < points.count(); ++j) { d->Path.lineTo(this->mapPointToScene(points[j])); } j = points.count() - 1; d->Points << this->mapPointToScene(points[j]); } else //dynamic_cast(startCP)) { QList points = this->bezierParams(startCP, nextCP); QList::iterator it = points.begin(); QList bezierPoints; foreach(const ctkPoint& p, points) { bezierPoints << this->mapPointToScene(p); } d->Path.cubicTo(bezierPoints[1], bezierPoints[2], bezierPoints[3]); d->Points << bezierPoints[3]; } //qDebug() << i << points[0] << points[1] << points[2] << points[3]; delete startCP; startCP = nextCP; } if (startCP) { delete startCP; } } //----------------------------------------------------------------------------- void ctkTransferFunctionScene::computeGradient() { CTK_D(ctkTransferFunctionScene); int count = d->TransferFunction ? d->TransferFunction->count() : 0; if (count <= 0) { return; } qDebug() << "computeCurve" << this->sceneRect(); d->TransferFunction->range(d->WorldRangeX[0], d->WorldRangeX[1]); d->WorldRangeY[0] = this->posY(d->TransferFunction->minValue()); d->WorldRangeY[1] = this->posY(d->TransferFunction->maxValue()); d->RangeXDiff = this->computeRangeXDiff(QRectF(0.,0.,1.,1.), d->WorldRangeX); d->RangeXOffSet = this->computeRangeXOffset(d->WorldRangeX); d->RangeYDiff = this->computeRangeYDiff(QRectF(0.,0.,1.,1.), d->WorldRangeY); d->RangeYOffSet = this->computeRangeYOffset(d->WorldRangeY); ctkControlPoint* startCP = d->TransferFunction->controlPoint(0); ctkControlPoint* nextCP = 0; qreal startPos = this->mapXToScene(this->posX(startCP->x())); qreal nextPos; // //if we have no colors in value (i.e. can't convert value to color) if (! d->TransferFunction->value(0).canConvert()) { // create vertical gradient d->Gradient = QLinearGradient(0., 0., 0., 1.); // red d->Gradient.setColorAt(0, d->VerticalGradientColor ); // to black d->Gradient.setColorAt(1, QColor::fromRgbF(0., 0., 0., 1. )); return; } // classic gradient if we have colors in value d->Gradient = QLinearGradient(0., 0., 1., 0.); d->Gradient.setColorAt(startPos, this->color(startCP)); for(int i = 1; i < count; ++i) { nextCP = d->TransferFunction->controlPoint(i); nextPos = this->mapXToScene(this->posX(nextCP)); if (this->transferFunction()->isDiscrete()) { qreal midPoint = (startPos + nextPos) / 2; d->Gradient.setColorAt(midPoint, this->color(startCP)); d->Gradient.setColorAt(midPoint + std::numeric_limits::epsilon(), this->color(nextCP)); } else if (dynamic_cast(startCP)) { QList points = this->nonLinearPoints(startCP, nextCP); foreach(const ctkPoint& p, points) { d->Gradient.setColorAt(this->mapXToScene(this->posX(p)), this->color(p)); } //no need, d->Gradient.setColorAt(nextPos, this->color(nextCP)); } else //dynamic_cast(startCP)) { // TODO handle bezier points with color QList points = this->bezierParams(startCP, nextCP); QList::iterator it = points.begin(); QList bezierPoints; foreach(const ctkPoint& p, points) { d->Gradient.setColorAt(this->mapXToScene(this->posX(p)), this->color(p)); } nextPos = this->mapXToScene(this->posX(points[points.size() - 1])); } //qDebug() << i << points[0] << points[1] << points[2] << points[3]; delete startCP; startCP = nextCP; startPos = nextPos; } d->Gradient.setColorAt(startPos, this->color(startCP)); if (startCP) { delete startCP; } } //----------------------------------------------------------------------------- QList ctkTransferFunctionScene::bezierParams( ctkControlPoint* start, ctkControlPoint* end) const { Q_ASSERT(start); Q_ASSERT(end); QList points; ctkBezierControlPoint* bezierCP = dynamic_cast(start); if (!bezierCP) {// just duplicate start and end into p1 and p2 points << start->P; points << start->P; points << end->P; points << end->P; return points; } points << start->P; points << bezierCP->P1; points << bezierCP->P2; points << end->P; return points; } //----------------------------------------------------------------------------- QList ctkTransferFunctionScene::nonLinearPoints( ctkControlPoint* start, ctkControlPoint* end) const { Q_ASSERT(start); ctkNonLinearControlPoint* nonLinearCP = dynamic_cast(start); if (!nonLinearCP) { QList points; points << start->P; points << end->P; return points; } return nonLinearCP->SubPoints; } //----------------------------------------------------------------------------- QColor ctkTransferFunctionScene::color(const QVariant& v) const { //Q_ASSERT(v.canConvert()); if (v.canConvert()) { return v.value(); } else { //black background QColor defaultColor(0., 0., 0.); return defaultColor; } return QColor(); } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::computeRangeXDiff(const QRectF& rect, qreal rangeX[2]) { return rect.width() / (rangeX[1] - rangeX[0]); } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::computeRangeXOffset(qreal rangeX[2]) { return rangeX[0]; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::computeRangeYDiff(const QRectF& rect, const QVariant rangeY[2]) { qreal rangeYDiff = rect.height(); qreal rangePosY[2]; rangePosY[0] = this->posY(rangeY[0]); rangePosY[1] = this->posY(rangeY[1]); if (rangePosY[1] == rangePosY[0]) { rangeYDiff /= rangePosY[0]; return rangeYDiff; } rangeYDiff /= rangePosY[1] - rangePosY[0]; return rangeYDiff; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::computeRangeYOffset(const QVariant rangeY[2]) { qreal rangePosY[2]; rangePosY[0] = this->posY(rangeY[0]); rangePosY[1] = this->posY(rangeY[1]); if (rangePosY[1] == rangePosY[0]) { return 0.; } return rangePosY[0]; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::posX(const qreal& x)const { return x; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::posY(const QVariant& value)const { Q_ASSERT(value.canConvert() || value.canConvert()); if (value.canConvert()) { return value.value().alphaF(); } return value.toReal(); } //----------------------------------------------------------------------------- QPointF ctkTransferFunctionScene::mapPointToScene(const ctkControlPoint* cp)const { return QPointF(this->mapXToScene(this->posX(cp->x())), this->mapYToScene(this->posY(cp->value()))); } //----------------------------------------------------------------------------- QPointF ctkTransferFunctionScene::mapPointToScene(const ctkPoint& point)const { return QPointF( this->mapXToScene(this->posX(point.X)), this->mapYToScene(this->posY(point.Value))); } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::mapXToScene(qreal xPos)const { CTK_D(const ctkTransferFunctionScene); return (xPos - d->RangeXOffSet) * d->RangeXDiff; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::mapYToScene(qreal yPos)const { CTK_D(const ctkTransferFunctionScene); return this->height() - (yPos - d->RangeYOffSet) * d->RangeYDiff; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::mapXFromScene(qreal scenePosX)const { CTK_D(const ctkTransferFunctionScene); return (scenePosX / d->RangeXDiff) + d->RangeXOffSet; } //----------------------------------------------------------------------------- qreal ctkTransferFunctionScene::mapYFromScene(qreal scenePosY)const { CTK_D(const ctkTransferFunctionScene); return ((this->height() - scenePosY) / d->RangeYDiff) + d->RangeYOffSet ; } //----------------------------------------------------------------------------- QColor ctkTransferFunctionScene::verticalGradientColor() const { CTK_D( const ctkTransferFunctionScene ); return d->VerticalGradientColor; } //----------------------------------------------------------------------------- void ctkTransferFunctionScene::setVerticalGradientColor( QColor verticalGradientColor ) { CTK_D( ctkTransferFunctionScene ); d->VerticalGradientColor = verticalGradientColor; }