/*========================================================================= Library: CTK Copyright (c) Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.txt Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. =========================================================================*/ // Qt includes #include #include // CTKVTK includes #include "ctkVTKObjectTestHelper.h" // VTK includes #include //------------------------------------------------------------------------------ class ctkVTKObjectTestPrivate { public: ctkVTKObjectTestPrivate(); int PublicSlotCalled ; int ProtectedSlotCalled; int PrivateSlotCalled; }; //------------------------------------------------------------------------------ ctkVTKObjectTestPrivate::ctkVTKObjectTestPrivate() { this->PublicSlotCalled = 0; this->ProtectedSlotCalled = 0; this->PrivateSlotCalled = 0; } //------------------------------------------------------------------------------ ctkVTKObjectTest::ctkVTKObjectTest(QObject* parentObject) : QObject(parentObject) , d_ptr(new ctkVTKObjectTestPrivate) { } //------------------------------------------------------------------------------ ctkVTKObjectTest::~ctkVTKObjectTest() { } //------------------------------------------------------------------------------ bool ctkVTKObjectTest::test() { Q_D(ctkVTKObjectTest); // should do nothing but shouldn't fail neither qDebug() << "The following can generate error message."; qDebug() << "Disconnect:"; this->qvtkDisconnect(0, static_cast(-1), this, SLOT(onVTKObjectModifiedPublic())); qDebug() << "Connect:"; QString connection = this->qvtkConnect(0, static_cast(-1), this, SLOT(onVTKObjectModifiedPublic())); if (!connection.isEmpty()) { qDebug() << "ctkVTKObject::qvtkConnect() failed: "<< connection; return false; } qDebug() << "Reconnect:"; connection = this->qvtkReconnect(0, 0, static_cast(-1), this, SLOT(onVTKObjectModifiedPublic())); if (!connection.isEmpty()) { qDebug() << "ctkVTKObject::qvtkReconnect() failed: "<< connection; return false; } qDebug() << "End of possible error messages."; vtkObject* object = vtkObject::New(); connection = this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedPublic())); if (connection.isEmpty() || object->GetReferenceCount() != 1) { qDebug() << "ctkVTKObject::qvtkConnect() failed: "<< connection; return false; } object->Modified(); if (d->PublicSlotCalled != 1) { qDebug() << "qvtkConnect failed"; return false; } this->resetSlotCalls(); // should do nothing... connection = this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedPublic())); if (!connection.isEmpty()) { qDebug() << __LINE__ << "ctkVTKObject::qvtkConnect() failed: "<< connection; return false; } object->Modified(); if (d->PublicSlotCalled != 1) { qDebug() << __LINE__ << "qvtkConnect failed"; return false; } this->resetSlotCalls(); this->qvtkDisconnect(object, vtkCommand::WarningEvent, this, SLOT(onVTKObjectModifiedPublic())); object->Modified(); if (d->PublicSlotCalled != 1) { qDebug() << __LINE__ << "qvtkDisconnect failed" << d->PublicSlotCalled; return false; } this->resetSlotCalls(); this->qvtkDisconnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedPublic())); QCoreApplication::instance()->processEvents(); object->Modified(); if (d->PublicSlotCalled != 0) { qDebug() << __LINE__ << "qvtkDisconnect failed" << d->PublicSlotCalled; return false; } this->resetSlotCalls(); // Set a new connection (protected) connection = this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedProtected())); if (connection.isEmpty()) { qDebug() << __LINE__ << "ctkVTKObject::qvtkConnect() failed: "<< connection; return false; } object->Modified(); if (d->ProtectedSlotCalled != 1) { qDebug() << __LINE__ << "ctkVTKObject::qvtkConnect failed" << d->ProtectedSlotCalled; return false; } this->resetSlotCalls(); // remove the connection using flags, 0 means any event, qt object or slot this->qvtkDisconnect(object, vtkCommand::NoEvent, 0, 0); object->Modified(); if (d->ProtectedSlotCalled != 0) { qDebug() << __LINE__ << "qvtkDisconnect failed" << d->ProtectedSlotCalled; return false; } this->resetSlotCalls(); // Set new connections this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedProtected())); this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedPrivate())); object->Modified(); if (d->ProtectedSlotCalled != 1 || d->PrivateSlotCalled != 1) { qDebug() << __LINE__ << "qvtkConnect failed" << d->ProtectedSlotCalled << d->PrivateSlotCalled; return false; } this->resetSlotCalls(); // remove the connection using flags, 0 means any event, qt object or slot this->qvtkDisconnect(object, vtkCommand::ModifiedEvent, this, 0); object->Modified(); if (d->ProtectedSlotCalled != 0 || d->PrivateSlotCalled != 0) { qDebug() << __LINE__ << "qvtkDisconnect failed" << d->ProtectedSlotCalled << d->PrivateSlotCalled; return false; } this->resetSlotCalls(); // Set new connections this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(onVTKObjectModifiedPublic())); this->qvtkConnect(object, vtkCommand::WarningEvent, this, SLOT(onVTKObjectModifiedPublic())); int disconnected = this->qvtkDisconnect(object, vtkCommand::NoEvent, this, SLOT(onVTKObjectModifiedPublic())); if (disconnected != 2) { qDebug() << __LINE__ << "qvtkDisconnect failed" << disconnected; return false; } object->InvokeEvent(vtkCommand::ModifiedEvent, 0); object->InvokeEvent(vtkCommand::WarningEvent, 0); if (d->PublicSlotCalled != 0) { qDebug() << __LINE__ << "qvtkConnect failed" << d->PublicSlotCalled; return false; } this->resetSlotCalls(); disconnected = this->qvtkDisconnectAll(); if (disconnected != 0) { qDebug() << __LINE__ << "qvtkDisconnectAll failed" << disconnected; return false; } this->qvtkConnect(object, vtkCommand::ModifiedEvent, this, SLOT(deleteConnection())); object->InvokeEvent(vtkCommand::ModifiedEvent, 0); object->Delete(); return true; } //------------------------------------------------------------------------------ void ctkVTKObjectTest::resetSlotCalls() { Q_D(ctkVTKObjectTest); d->PublicSlotCalled = 0; d->ProtectedSlotCalled = 0; d->PrivateSlotCalled = 0; } //------------------------------------------------------------------------------ void ctkVTKObjectTest::emitSignalEmitted() { emit signalEmitted(); } //------------------------------------------------------------------------------ void ctkVTKObjectTest::onVTKObjectModifiedPublic() { Q_D(ctkVTKObjectTest); //qDebug() << __FUNCTION__; d->PublicSlotCalled = true; } //------------------------------------------------------------------------------ void ctkVTKObjectTest::deleteConnection() { //qDebug() << __FUNCTION__; this->qvtkDisconnect(0, vtkCommand::NoEvent, 0, 0); } //------------------------------------------------------------------------------ void ctkVTKObjectTest::onVTKObjectModifiedProtected() { Q_D(ctkVTKObjectTest); //qDebug() << __FUNCTION__; d->ProtectedSlotCalled = true; } //------------------------------------------------------------------------------ void ctkVTKObjectTest::onVTKObjectModifiedPrivate() { Q_D(ctkVTKObjectTest); //qDebug() << __FUNCTION__; d->PrivateSlotCalled = true; }