########################################################################### # # Library: CTK # # Copyright (c) Kitware Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0.txt # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ########################################################################### # # Depends on: # CTK/CMake/ctkMacroParseArguments.cmake # #! \ingroup CMakeAPI macro(ctkMacroBuildApp) ctkMacroParseArguments(MY "NAME;SRCS;MOC_SRCS;UI_FORMS;INCLUDE_DIRECTORIES;TARGET_LIBRARIES;RESOURCES" "" ${ARGN} ) # Sanity checks if(NOT DEFINED MY_NAME) message(FATAL_ERROR "NAME is mandatory") endif() # Make sure either the source or the binary directory associated with the application # contains a file named ${MY_NAME}Main.cpp set(expected_mainfile ${MY_NAME}Main.cpp) if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${expected_mainfile} AND NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${expected_mainfile}.in AND NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/${expected_mainfile}) message(FATAL_ERROR "Application directory: ${MY_NAME} should contain" " a file named ${expected_mainfile} or ${expected_mainfile}.in") endif() # Define library name set(proj_name ${MY_NAME}) # -------------------------------------------------------------------------- # Include dirs set(my_includes ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${MY_INCLUDE_DIRECTORIES} ) # Add the include directories from the library dependencies ctkFunctionGetIncludeDirs(my_includes ${proj_name}) include_directories(${my_includes}) # Add the library directories from the external project ctkFunctionGetLibraryDirs(my_library_dirs ${proj_name}) link_directories( ${my_library_dirs} ) # Make sure variable are cleared set(MY_UI_CPP) set(MY_MOC_CPP) set(MY_QRC_SRCS) # Wrap if(MY_MOC_SRCS) # this is a workaround for Visual Studio. The relative include paths in the generated # moc files can get very long and can't be resolved by the MSVC compiler. foreach(moc_src ${MY_MOC_SRCS}) QT4_WRAP_CPP(MY_MOC_CPP ${moc_src} OPTIONS -f${moc_src}) endforeach() endif() QT4_WRAP_UI(MY_UI_CPP ${MY_UI_FORMS}) if(DEFINED MY_RESOURCES) QT4_ADD_RESOURCES(MY_QRC_SRCS ${MY_RESOURCES}) endif() source_group("Resources" FILES ${MY_RESOURCES} ${MY_UI_FORMS} ) source_group("Generated" FILES ${MY_QRC_SRCS} ${MY_MOC_CPP} ${MY_UI_CPP} ) # Create executable add_executable(${proj_name} ${MY_SRCS} ${MY_MOC_CPP} ${MY_UI_CPP} ${MY_QRC_SRCS} ) # Set labels associated with the target. set_target_properties(${proj_name} PROPERTIES LABELS ${proj_name}) # Install rules install(TARGETS ${proj_name} RUNTIME DESTINATION ${CTK_INSTALL_BIN_DIR} COMPONENT RuntimeApplications ) set(my_libs ${MY_TARGET_LIBRARIES} ) target_link_libraries(${proj_name} ${my_libs}) # Install headers file(GLOB headers "${CMAKE_CURRENT_SOURCE_DIR}/*.h") install(FILES ${headers} ${dynamicHeaders} DESTINATION ${CTK_INSTALL_INCLUDE_DIR} COMPONENT Development ) endmacro()