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- #ifndef __vtkLightBoxRendererManager_h
- #define __vtkLightBoxRendererManager_h
- #include <vtkObject.h>
- #include "ctkVisualizationVTKCoreExport.h"
- class vtkRenderWindow;
- class vtkRenderer;
- class vtkImageData;
- class vtkCamera;
- class CTK_VISUALIZATION_VTK_CORE_EXPORT vtkLightBoxRendererManager : public vtkObject
- {
- vtkTypeRevisionMacro(vtkLightBoxRendererManager,vtkObject);
- void PrintSelf(ostream& os, vtkIndent indent);
- static vtkLightBoxRendererManager *New();
- void Initialize(vtkRenderWindow* renderWindow);
- bool IsInitialized();
- /// Get associated RenderWindow
- vtkRenderWindow* GetRenderWindow();
- /// Set image data
- void SetImageData(vtkImageData* newImageData);
- /// Get active camera
- /// Note that the same camera is used with all the renderWindowItem
- vtkCamera* GetActiveCamera();
- /// Set actice camera
- void SetActiveCamera(vtkCamera* newActiveCamera);
- /// Reset cameras associated with all renderWindowItem
- void ResetCamera();
-
- /// Return number of underlying render window Item
- /// \note In the current implementation
- int GetRenderWindowItemCount();
-
- /// Get a reference to the associated vtkRenderer(s) identified by its \a id
- vtkRenderer* GetRenderer(int id);
-
- /// Get a reference to the associated vtkRenderer(s) given its position in the grid
- /// \sa GetRenderer(int)
- vtkRenderer* GetRenderer(int rowId, int columnId);
-
- /// The layout type determines how the image slices should be displayed
- /// within the different render view items.
- /// \sa SetRenderWindowLayout() GetRenderWindowLayoutType()
- enum RenderWindowLayoutType{LeftRightTopBottom = 0, LeftRightBottomTop};
-
- /// Get current layout type
- int GetRenderWindowLayoutType() const;
-
- /// Set current \a layoutType
- void SetRenderWindowLayoutType(int layoutType);
- /// Split the current vtkRenderWindow in \a rowCount per \a columnCount grid
- void SetRenderWindowLayout(int rowCount, int columnCount);
- /// Set the \a rowCount
- /// \sa SetRenderWindowLayout
- void SetRenderWindowRowCount(int newRowCount);
- /// Get number of rows
- /// \sa SetRenderWindowLayout
- int GetRenderWindowRowCount();
- /// Set the \a columnCount
- /// \sa SetRenderWindowLayout
- void SetRenderWindowColumnCount(int newColumnCount);
- /// Get number of columns
- /// \sa SetRenderWindowLayout
- int GetRenderWindowColumnCount();
- /// Highlight / Unhighlight a render view item given its \a id
- void SetHighlightedById(int id, bool highlighted);
- /// Highlight / Unhighlight a render view item given its position in the grid
- /// \sa setHighlighted(int, bool)
- void SetHighlighted(int rowId, int columnId, bool highlighted);
- /// \sa SetHighlighted SetHighlightedBoxColorById
- void SetHighlightedBoxColor(double highlightedBoxColor[3]);
- /// \brief Set the color of the box displayed around the highlighted item
- /// identified by \a id
- /// The highlightedBox is set with a width of 3 screen units.
- /// \sa SetHighlightedById SetHighlighted vtkProperty2D::SetLineWidth
- double* GetHighlightedBoxColor()const;
-
- /// Convenient function allowing to compute the renderWindowItemId
- /// given \a rowId and \a columnId.
- /// The following formula is used: ColumnCount * rowId + columnId
- /// \note The \a rowCount and \a columnCount correspond to the one set
- /// using setRenderWindowLayout.
- inline int ComputeRenderWindowItemId(int rowId, int columnId);
-
- /// Set corner annotation \a text
- void SetCornerAnnotationText(const std::string& text);
- /// Get current corner annotation
- const std::string GetCornerAnnotationText()const;
- /// Set background color
- void SetBackgroundColor(const double newBackgroundColor[3]);
- /// Get background color
- double* GetBackgroundColor()const;
- /// Set color level
- void SetColorLevel(double colorLevel);
- /// Get color level
- double GetColorLevel()const;
- /// Set color window
- void SetColorWindow(double colorWindow);
- /// Get color window
- double GetColorWindow()const;
- /// Set color Window and color level
- void SetColorWindowAndLevel(double colorWindow, double colorLevel);
-
- protected:
- vtkLightBoxRendererManager();
- ~vtkLightBoxRendererManager();
-
- private:
- vtkLightBoxRendererManager(const vtkLightBoxRendererManager&); // Not implemented.
- void operator=(const vtkLightBoxRendererManager&); // Not implemented.
-
- //BTX
- class vtkInternal;
- vtkInternal* Internal;
- //ETX
- };
- #endif
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