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							- /*=========================================================================
 
-   Library:   CTK
 
-   Copyright (c) Kitware Inc.
 
-   Licensed under the Apache License, Version 2.0 (the "License");
 
-   you may not use this file except in compliance with the License.
 
-   You may obtain a copy of the License at
 
-       http://www.apache.org/licenses/LICENSE-2.0.txt
 
-   Unless required by applicable law or agreed to in writing, software
 
-   distributed under the License is distributed on an "AS IS" BASIS,
 
-   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
-   See the License for the specific language governing permissions and
 
-   limitations under the License.
 
- =========================================================================*/
 
- /// Qt includes
 
- #include <QColor>
 
- #include <QDebug>
 
- #include <QPainter>
 
- #include <QtGlobal>
 
- #include <QVariant>
 
- #include <QtOpenGL>
 
- /// CTK includes
 
- #include "ctkTransferFunction.h"
 
- #include "ctkTransferFunctionNativeItem.h"
 
- #include "ctkTransferFunctionScene.h"
 
- #include <windows.h>
 
- #include <gl\gl.h>							// Header File For The OpenGL32 Library
 
- #include <gl\glu.h>							// Header File For The GLu32 Library
 
- //----------------------------------------------------------------------------
 
- class ctkTransferFunctionNativeItemPrivate
 
- {
 
- public:
 
-   ctkTransferFunctionNativeItemPrivate();
 
-   virtual ~ctkTransferFunctionNativeItemPrivate();
 
-   void initTexture();
 
-   GLuint		Texture[1];
 
- };
 
- //----------------------------------------------------------------------------
 
- ctkTransferFunctionNativeItemPrivate::ctkTransferFunctionNativeItemPrivate()
 
- {
 
-   this->Texture[0] = GL_INVALID_VALUE;
 
- }
 
- //----------------------------------------------------------------------------
 
- void ctkTransferFunctionNativeItemPrivate::initTexture()
 
- {
 
-   glGenTextures(1, &this->Texture[0]);
 
-   glBindTexture(GL_TEXTURE_2D, this->Texture[0]);
 
-   if (!glIsTexture(this->Texture[0]))
 
-     {
 
-     qDebug() << "pb texture";
 
-     }
 
-   float transferFunction[12] = {0.,0.,0.,1.,0.,0.,0.,1.,0.,0.,0.,1.};
 
-   glTexImage2D(GL_TEXTURE_2D, 0, 3, 4, 1, 0, GL_RGB, GL_FLOAT, transferFunction);
 
-   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
 
-   glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
 
- }
 
- //-----------------------------------------------------------------------------
 
- ctkTransferFunctionNativeItemPrivate::~ctkTransferFunctionNativeItemPrivate()
 
- {
 
-   glDeleteTextures(1, &this->Texture[0]);
 
- }
 
- //-----------------------------------------------------------------------------
 
- ctkTransferFunctionNativeItem::ctkTransferFunctionNativeItem(QGraphicsItem* parentGraphicsItem)
 
-   :ctkTransferFunctionItem(parentGraphicsItem), d_ptr(new ctkTransferFunctionNativeItemPrivate)
 
- {
 
- }
 
- //-----------------------------------------------------------------------------
 
- ctkTransferFunctionNativeItem::ctkTransferFunctionNativeItem(
 
-   ctkTransferFunction* transferFunction, QGraphicsItem* parentItem)
 
-   :ctkTransferFunctionItem(transferFunction, parentItem), 
 
-   d_ptr(new ctkTransferFunctionNativeItemPrivate)
 
- {
 
- }
 
- //-----------------------------------------------------------------------------
 
- ctkTransferFunctionNativeItem::~ctkTransferFunctionNativeItem()
 
- {  
 
- }
 
- //-----------------------------------------------------------------------------
 
- void ctkTransferFunctionNativeItem::paint(
 
-   QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget)
 
- {
 
-   Q_D(ctkTransferFunctionNativeItem);
 
-   painter->beginNativePainting();
 
-   if (d->Texture[0] == GL_INVALID_VALUE)
 
-     {
 
-     d->initTexture();
 
-     }
 
-   glEnable(GL_TEXTURE_2D);
 
-   //glDisable(GL_DEPTH_TEST);
 
-   //glDepthFunc(GL_LEQUAL);
 
-   glBindTexture(GL_TEXTURE_2D, d->Texture[0]);
 
-   glBegin(GL_QUADS);
 
- 		glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);
 
- 		glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, 1.0f);
 
- 		glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 1.0f);
 
- 		glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 0.0f);
 
-   glEnd();
 
-   painter->endNativePainting();
 
- }
 
 
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